I just started working with Pyglet for some simple game programming, and I'm enjoying it so far.
I was able to get Pyglet working with fragment shaders to create an old-school 8-bit color-cycling/palette-swapping effect. However, I've noticed something peculiar: the effect only works for sprites (I haven't tested blitted objects). It doesn't work for Labels, and I suspect that's because they're being drawn somewhere else. I'd like to be able to have Labels and sprites on the same texture, or at the very least get a reference to the Label texture so I can modify it as well. What would be the best (least obtrusive, most efficient) way to do this? -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
