Hi Serdar, 

The textures for the text classes are handled a bit differently than Sprite 
textures. I've not really studied the pyglet.text module yet, but you can 
kinda see how things work by looking through the code. The 
pyglet.text.layout.py in particular has some interesting bits in there 
about the textures. Sorry I can't offer more advice.

-Ben


On Tuesday, December 1, 2015 at 7:50:35 AM UTC+9, Serdar Yegulalp wrote:
>
> I just started working with Pyglet for some simple game programming, and 
> I'm enjoying it so far.
>
> I was able to get Pyglet working with fragment shaders to create an 
> old-school 8-bit color-cycling/palette-swapping effect. However, I've 
> noticed something peculiar: the effect only works for sprites (I haven't 
> tested blitted objects). It doesn't work for Labels, and I suspect that's 
> because they're being drawn somewhere else.
>
> I'd like to be able to have Labels and sprites on the same texture, or at 
> the very least get a reference to the Label texture so I can modify it as 
> well. What would be the best (least obtrusive, most efficient) way to do 
> this?
>

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