Yeah, it looks like what's happening is text is rendered as alpha channel 
plus whatever the vertex color is at that moment, so the colors can be 
altered on the fly without having to recreate everything.

BTW, looks like other folks were contemplating roughly similar 
things: https://groups.google.com/forum/#!topic/pyglet-users/Utwed5VTB4o

The sprite sheet solution might also work, but I'm concerned about 
performance -- what happens when you try to put together a whole paragraph 
of text? Each character would end up being a different sprite, wouldn't it? 
(Are batched sprites handled as a single texture for performance's sake?)

What I might do is a combination of solutions -- take images from a sprite 
sheet, copy them to a texture, and then render THAT as one big sprite with 
all the colors I need on it.

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