Thanks for the heads-up, I was reading the posts you made. I think my use case is actually nowhere nearly that demanding -- the textures I'm creating are mostly one-and-done things used for animating moving backgrounds -- but I like what you're working on all the same and am curious to see where it goes. (I also have no direct experience with Numpy -- *yet* -- but I might well be able to concoct one!)
On Monday, January 18, 2016 at 2:42:04 PM UTC-5, elliot wrote: > > > > On Sunday, January 17, 2016 at 4:25:58 PM UTC-6, Serdar Yegulalp wrote: >> >> I've been working on a Pyglet app that creates textures dynamically >> rather than loading them by way of resources on disk. >> > > Hey Serdar, > > If you are using (or want to be using) numpy to manipulate these textures > in a vectorized way, I wonder if you could benefit from using the data > oriented approach I have recently posted about. If that sounds interesting > to you, I'd be interested in helping. What my project really needs right > now is a variety of use cases to accommodate to force it to be more > flexible and usable. > > Sounds like a cool project either way. > > -Elliot > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at https://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
