Hi guys, 

How would everyone feel about adding a simple shader Class to the graphics 
module? There have been a few go-to examples out there, such as Tristan 
McDonald's popular one here: 
https://swiftcoder.wordpress.com/2008/12/19/simple-glsl-wrapper-for-pyglet/
And Leonhard Vogt's framebuffer code that includes shaders here:
https://leovt.wordpress.com/2015/10/04/render-to-texture-with-python-3-and-pyglet/
https://github.com/leovt/leovt/blob/master/framebuffer.py

The reason I would like to see it included is because of the ctypes magic being 
a bit of a blocker for new users. A simple class could handle this for the 
users, and allow them to easily try more modern contexts with pyglet. 

If I wrote this code, would it be accepted? I'm thinking a simple class, plus 
basic example code. (Speaking of which, many of those examples need to be 
updated!)

-Ben

-- 
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To post to this group, send email to [email protected].
Visit this group at https://groups.google.com/group/pyglet-users.
For more options, visit https://groups.google.com/d/optout.

Reply via email to