Just a user but I would love that.
On Feb 15, 2016 6:53 PM, "Benjamin Moran" <[email protected]> wrote:

> Hi guys,
>
> How would everyone feel about adding a simple shader Class to the graphics
> module? There have been a few go-to examples out there, such as Tristan
> McDonald's popular one here:
> https://swiftcoder.wordpress.com/2008/12/19/simple-glsl-wrapper-for-pyglet/
> And Leonhard Vogt's framebuffer code that includes shaders here:
>
> https://leovt.wordpress.com/2015/10/04/render-to-texture-with-python-3-and-pyglet/
> https://github.com/leovt/leovt/blob/master/framebuffer.py
>
> The reason I would like to see it included is because of the ctypes magic
> being a bit of a blocker for new users. A simple class could handle this
> for the users, and allow them to easily try more modern contexts with
> pyglet.
>
> If I wrote this code, would it be accepted? I'm thinking a simple class,
> plus basic example code. (Speaking of which, many of those examples need to
> be updated!)
>
> -Ben
>
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