Just a user but I would love that. On Feb 15, 2016 6:53 PM, "Benjamin Moran" <[email protected]> wrote:
> Hi guys, > > How would everyone feel about adding a simple shader Class to the graphics > module? There have been a few go-to examples out there, such as Tristan > McDonald's popular one here: > https://swiftcoder.wordpress.com/2008/12/19/simple-glsl-wrapper-for-pyglet/ > And Leonhard Vogt's framebuffer code that includes shaders here: > > https://leovt.wordpress.com/2015/10/04/render-to-texture-with-python-3-and-pyglet/ > https://github.com/leovt/leovt/blob/master/framebuffer.py > > The reason I would like to see it included is because of the ctypes magic > being a bit of a blocker for new users. A simple class could handle this > for the users, and allow them to easily try more modern contexts with > pyglet. > > If I wrote this code, would it be accepted? I'm thinking a simple class, > plus basic example code. (Speaking of which, many of those examples need to > be updated!) > > -Ben > > -- > You received this message because you are subscribed to the Google Groups > "pyglet-users" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To post to this group, send email to [email protected]. > Visit this group at https://groups.google.com/group/pyglet-users. > For more options, visit https://groups.google.com/d/optout. > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at https://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
