I'm happy to try and test things out in my own apps as the changes are 
rolled in. I've got 3-4 apps using Pyglet now that would make a good test 
bed for this sort of thing. Things do work in the meantime, but I agree 
that modernizing iks going to be the way to go.

I think it would make sense to have some kind of default shader that is 
passed on window creation which can be overridden, or toggled off entirely. 
I have one app in the making that uses multiple shaders -- some for 2D (for 
color-cycling effects, etc.), some for 3D, so being able to override 
something like that would be a must.

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