Sorry, forgot to mention I'll be giving this a quick shot in the next 
couple of weeks. Life got busy! But I do want to try it out along with the 
beta of the new Pyglet build.

On Tuesday, March 8, 2016 at 8:27:43 PM UTC-5, Benjamin Moran wrote:
>
> Hi Serdar, 
>
> Give this link a try. It should take you to the "shader_class" branch:
>
> https://bitbucket.org/treehousegames/pyglet/src/e9cb1eb0c7492e681b4bc98035ab260f73498b5b/?at=shader_class
>
> The two new files are located in:
> /pyglet/graphics/shader.py
> and
> /examples/opengl_core.py
>
> -Ben
>
>
> On Wednesday, March 9, 2016 at 12:37:23 AM UTC+9, Serdar Yegulalp wrote:
>>
>> Hi, Benjamin - I can't find the shader class you're talking about. Can 
>> you link directly to it in your repository?
>>
>

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