Sorry, forgot to mention I'll be giving this a quick shot in the next couple of weeks. Life got busy! But I do want to try it out along with the beta of the new Pyglet build.
On Tuesday, March 8, 2016 at 8:27:43 PM UTC-5, Benjamin Moran wrote: > > Hi Serdar, > > Give this link a try. It should take you to the "shader_class" branch: > > https://bitbucket.org/treehousegames/pyglet/src/e9cb1eb0c7492e681b4bc98035ab260f73498b5b/?at=shader_class > > The two new files are located in: > /pyglet/graphics/shader.py > and > /examples/opengl_core.py > > -Ben > > > On Wednesday, March 9, 2016 at 12:37:23 AM UTC+9, Serdar Yegulalp wrote: >> >> Hi, Benjamin - I can't find the shader class you're talking about. Can >> you link directly to it in your repository? >> > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at https://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
