I have been testing my game in just one resolution for quite a while. Today I decided to change the resolution to something bigger to test out and to support more resolutions and see how they behave. I began to notice that tons of textures are bleeding through my tileset and animated textures. Sometimes they disappear if I zoom in, or move the character, sometimes they bleed on different sides, and sometimes the bleed disappears entirely.
I have googled a ton on this but can't find any resolution. So I have checked the following: *Mipmap issue*: Not using mipmapping *Issue with filtering*: Changed pyglet to use GL_NEAREST not GL_LINEAR for textures. Not using AA or other sampling. *Texture coordinates are incorrect*: I am assuming pyglet's are correct as I have not changed this. *Set clamping*: Tried setting clamping in all of the places that set the min/mag_filter. *Camera is sampling floats*: I've made sure to force camera movement in 1 pixel increments to make sure it doesn't get in-between a pixel. I have checked all of these and the issue still remains. What am I missing? -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at https://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
