I have been testing my game in just one resolution for quite a while.

Today I decided to change the resolution to something bigger to test out 
and to support more resolutions and see how they behave. I began to notice 
that tons of textures are bleeding through my tileset and animated 
textures. Sometimes they disappear if I zoom in, or move the character, 
sometimes they bleed on different sides, and sometimes the bleed disappears 
entirely. 

I have googled a ton on this but can't find any resolution. So I have 
checked the following:
*Mipmap issue*: Not using mipmapping
*Issue with filtering*: Changed pyglet to use GL_NEAREST not GL_LINEAR for 
textures. Not using AA or other sampling.
*Texture coordinates are incorrect*: I am assuming pyglet's are correct as 
I have not changed this.
*Set clamping*: Tried setting clamping in all of the places that set the 
min/mag_filter.
*Camera is sampling floats*: I've made sure to force camera movement in 1 
pixel increments to make sure it doesn't get in-between a pixel.

I have checked all of these and the issue still remains. What am I missing?

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