I'm sorry I don't know the exact answer, but I do recall reading something about this in the past. If memory serves, it was either related to the particular texture fiter that was applied, or it was due to needing to add some padding values to the image grid. I think there are some old threads around, so it might worth it to try digging if nobody else chimes in.
On Sunday, April 17, 2016 at 4:53:47 AM UTC+9, Charles wrote: > > Hate to keep replying to myself, but figured I'd post this update. > > I create my tiles by using a tileset atlas and using image grid to slice > it into 32x32 squares then use those for my tiles. If I stop using the > atlas (and pyglets TextureGrid), and just load the texture as a single > 32x32 texture file, the issue completely disappears. So clearly the issue > is somewhere in pyglet? Where do I go from here? > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at https://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
