Hi, Ben, 

Many thanks for your detailed explaination, I think I get the ideas. Well, 
I think I have already meet ctype problems, I want to use glGet() to get 
values, and the code I wrote.

    for i in range(10):        
        glPointSize(i+0.5)
        a = GLfloat() * 2
        glGetFloatv(GL_POINT_SIZE_RANGE,a)
        print(a)
        glBegin(GL_POINTS)
        glColor3f(1.0,1.0,0.0)
        glVertex3f(i-5.0,1.0,0.0)
        glEnd()

It does not work, I think I meet the problem of ctypes, I read your code 
you showed to me, it is precise. I will check the Ctypes first, thank you 
very much!

BTW, it seemed that my post is auto to be a maillist. ^ v ^ Maybe I can 
reply it by E-mail instead of VPN. 


在 2016年12月4日星期日 UTC+8下午10:17:14,Benjamin Moran写道:
>
> Pyglet's OpenGL bindings should support very recent versions. (If not, 
> please file a bug so that they can be updated). 
>
> Internally, Pyglet only uses "classic" OpenGL. This older OpenGL is much 
> simpler, and is enough for most simple games and applications. This is what 
> the pyglet text, sprite, and graphics modules are based on. 
> Modern OpenGL can be used by simply requesting a newer OpenGL context when 
> creating the window. However, you have to give up on the sprite and 
> graphics modules because they will try to call some older OpenGL functions 
> that may not be available with a newer context. 
>
> Working with shaders does require knowing some ctypes, but there is a nice 
> library here that hides that: https://github.com/gabdube/pyshaders
> I also wrote a very basic shader program wrapper here: 
> https://bitbucket.org/treehousegames/pyglet/src/28d33a50ba8c1f140613ca90de7791260a3d9daa/pyglet/graphics/shader.py?at=shader_class&fileviewer=file-view-default
> I would probably not recommend the one i wrote, but it might give you an 
> idea of the ctypes involved. Ctypes is actually very easy to use, but if 
> you don't understand the basic C concepts it will be challenging. 
>
>
>
>
> On Sunday, December 4, 2016 at 9:33:27 PM UTC+9, [email protected] wrote:
>>
>>  I can use from pyglet.gl import * to use OpenGL, in docs, it is said 
>> that *pyglet provides an interface to OpenGL and GLU. To use it you will 
>> need a good knowledge of OpenGL, C and ctypes. *To be honest, I know 
>> nothing about OpenGL, but I knew OpenGL has its own versions, and which 
>> version is used in pyglet? It seemed that there are modern OpenGL (OpenGL 3 
>> and 4) , and  “old” OpenGL (OpenGL 1 and 2). Is there much difference 
>> between them? Could I use pyglet to learn OpenGL, or only C++ is fine?
>>
>

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