Hi, yes, Twisted, specifically twisted.protocols.basic.NetstringReceiver.


The client I am making is for Mindspace, which is my VR idea:


https://github.com/chrisnorman7/


I have never heard of Coiterate... a quick google shows it's something to do with iterators?


If you have an example that would be amazing!


At this point I've pretty much resigned myself to using Pyglet for the whole project.


I actually don't mind using Pyglet - I love it! It's just that I know more about presenting information with WX, and I'd written me a very nice (and pretty much indespensible remote Python shell for building things on the fly within the Mindspace server instance).


I'm planning to do the unthinkable and have a third (or second if I can make your code work for me) event loop for WX, and just leave a frame around to keep the main loop chugging away.


All in all, I'm actually quite excited because I'd love to use game controller support, and I find the keyboard handling q lot nicer.


Cheers,


On 07/12/2016 23:52, [email protected] wrote:
Twisted you say? Hmm. As I said, I've only just started playing around with wxpython recently, other than the script I linked to i'm not sure how to integrate them at this point. I have however managed to integrate pyglet with twisted before using Twisted's coiterate function, I have an exampleof that around if you like.

Working with OpenGL may be a bit tricky, I know of a few tools available that may help if your not aware of them already. There's Peter Meijers [The vOICe <https://www.seeingwithsound.com/winvoice.htm>] sotware, which you could use to scan the active window and convert it into sound. Another option would be the accessible paint tool [BrushTone <https://sysop-delco.itch.io/brushtone>], you could take a screenshot of the window with the print screen key, paste and save it as an image in something like mspaint and run it through BrushTone to look at the results.
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