Hi Elliot,

That sounds pretty nice. The null triangles idea makes sense. I guess it would 
be considered wasteful, but would be insignificant waste with even semi-modern 
GPU memory.
I find the numpy stuff fascinating. I also love pyglet for being "pure Python", 
as in only needing the standard library. I feel like there is a need for pyglet 
in the Python world, but certainly a need for more focused libraries like yours.


If you poke around my branch, you'll see it's fairly simple. It uses the 
default vertex lists and allocator, so there is fragmentation when 
deleting/migrating lists. I'm relying on the gl*Elements functions to draw 
things out of the order in which they're allocated. 

The sort method is just a simple sort with lambda depth. The sort is only 
called when a vertex lists depth attribute is changed, so it should perform 
well if there aren't many changes. I hear the Python sort function is fairly 
fast, but I've not benchmarked it.

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