By the way, I guess you saw it already, but I modified your depth_sprite_test.py app in the root of the repository.
Also, I think the cleanest way to fix the garbage collection issue caused by the OrderedVertexDomain._vertex_lists is probably by subclassing VertexList. A custom delete method can remove itself from the list, and the order attribute can be added so that OrderedVertexDomain.create can be neater. I'm curious just how slow this will be. I guess it all comes down to the sitting time, and glDrawArrays VS glDrawElements. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at https://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
