By the way, I guess you saw it already, but I modified your 
depth_sprite_test.py app in the root of the repository.

Also, I think the cleanest way to fix the garbage collection issue caused by 
the OrderedVertexDomain._vertex_lists is probably by subclassing VertexList. A 
custom delete method can remove itself from the list, and the order attribute 
can be added so that OrderedVertexDomain.create can be neater.

I'm curious just how slow this will be. I guess it all comes down to the 
sitting time, and glDrawArrays VS glDrawElements. 

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