Pyglet doesn't capture any keypresses by default, but I usually just add
the additional events like so:
@window.event
def on_key_press(key, mod):
if key == pyglet.window.key.ENTER and mod == pyglet.window.key.MOD_ALT:
......
......
if window.fullscreen is True:
window.set_fullscreen(fullscreen=False)
else:
window.set_fullscreen(fullscreen=True)
On Monday, January 9, 2017 at 8:18:53 AM UTC+9, Charles wrote:
>
> It's been a while since I have been able to program again, however I just
> tried this and the alt tab combination is not actually registered by pyglet
> (Windows 7).
>
> On Saturday, December 3, 2016 at 4:46:37 PM UTC-6, [email protected]
> wrote:
>>
>> What you can do is capture the alt-tab keys and use
>> window.set_fullscreen(False) to return to the desktops native resolution,
>> then you could use window.minimize() to miminize it to the task bar or just
>> leave it around. I've tried a few other approaches using
>> window.on_activate() and window.on_deactivate() for when the window gains
>> and looses focus, though I found the results were a little janky when it
>> came to scaling properly, others may be able to get better results. As it
>> stands in my current example when you tab back the window won't be in
>> fullscreen mode, but a simple alt+enter solves that. Example:
>>
>> import pyglet
>> from pyglet.window import key
>> from pyglet.gl import *
>>
>> class example(pyglet.window.Window):
>> def __init__(self):
>> super(example, self).__init__(640, 480, resizable=False,
>> fullscreen=True, caption="Test")
>> self.clear()
>>
>> #fullscreen aspect ratio
>> self.aspect = [self.width/640.0,self.height/480.0]
>>
>> pyglet.clock.get_fps()
>> self.fps_display = pyglet.clock.ClockDisplay()
>>
>> pyglet.clock.schedule_interval(self.update, .01)
>>
>>
>> def update(self,dt):
>> #draw screen
>> self.draw()
>>
>>
>> def draw(self):
>> self.clear()
>> self.fps_display.draw()
>>
>>
>> def on_key_press(self,symbol,modifiers):
>> if symbol == key.ESCAPE:
>> self.close()
>> #fullscreen toggle
>> if symbol == key.ENTER:
>> if modifiers & key.MOD_ALT:
>> #if fullscreen off, turn on and scale the screen
>> if self.fullscreen == False:
>> window.set_fullscreen(True)
>>
>> glScalef(window.width/640.0,window.height/480.0,1.0)#2.25x,
>> 1.875y
>> self.aspect[0] = window.width/640.0
>> self.aspect[1] = window.height/480.0
>> print 'PONG',self.aspect
>> #if its on, turn it off and un-scale the screen
>> else:
>> window.set_fullscreen(False)
>> glScalef((window.width/640.0)/self.aspect[0],(window.
>> height/480.0)/self.aspect[1],1.0)
>>
>> #tab out of fullsceen
>> if symbol == key.TAB:
>> if modifiers & key.MOD_ALT:
>> if self.fullscreen == True:
>> window.set_fullscreen(False)
>> glScalef((window.width/640.0)/self.aspect[0],(window.
>> height/480.0)/self.aspect[1],1.0)
>> self.minimize()
>>
>>
>> if __name__ == '__main__':
>> window = example()
>> pyglet.app.run()
>>
>>
>>
>>
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