Hi Claudio, 

The changes I have made function exactly as you describe (like the 
CocosNode description).
The direct link to the changed sprite.py is here (in my personal fork):
https://bitbucket.org/HigashiNoKaze/pyglet/src/738617edac87a5e313414b790db412763983524e/pyglet/sprite.py?fileviewer=file-view-default


On Monday, April 10, 2017 at 3:13:43 PM UTC+9, claudio canepa wrote:
>
>
>
> On Sun, Apr 9, 2017 at 11:12 PM, Benjamin Moran <[email protected] 
> <javascript:>> wrote:
>
>> Hi Claudio, 
>>
>> [snip] 
>
>>
>> The new behavior has not be included in any release yet, and is not yet 
>> documented. I think it's fine to consider changes, as long as we don't 
>> break the usage of `scale`. I like your suggestion. To summerize, the 
>> behavior would be:
>>
>>    - The `scale` attribute will become a "base scale" value.
>>    - The `scale_x` and `scale_y` attributes will interpolate from 
>>    `scale`, if it is != 1. 
>>    
>> I think this matches the cocos behavior, correct?
>>
>> Mmm. "Interpolate" does not sound as the cocos behavior; cocos simply 
> scales x axis by _scale * _scale_x and y axis by _scale * _scale_y.
>
> The CocosNode description for the relevant members says
>
>         #: a float, alters the scale of this node and its children.
>         #: Default: 1.0
>         self._scale = 1.0
>
>         #: a float, alters the horizontal scale of this node and its 
> children.
>         #: total scale along x axis is _scale_x * _scale
>         #: Default: 1.0
>         self._scale_x = 1.0
>
>         #: a float, alters the vertical scale of this node and its 
> children.
>         #: total scale along y axis is _scale_y * _scale
>         #: Default: 1.0
>         self._scale_y = 1.0
>
> """ 
>
> I would say that image.width * scale_x and image.height * scale_y gives 
> the "resized base image" we want to use, which is furter resized by _scale 
>
>  - scale usage is backward compatible with latest pyglet released
>
>  - Sprites that do not need to change the width / height ratio provided in 
> the image don't need to fiddle with scale_x or scale_y, resize only needs 
> to change the scalar '_scale'
>
>  - A Sprite that wants to adjust the width / height ratio at creation time 
> sets the appropiate scale_x and scale_y; if the ratio does not changes 
> after creation then it does not need to further touch scale_x nor scale_y. 
> Changing _scale along time will resize the initial displayed image, 
> preserving the ratio defined at creation. 
>
>  - for special effects when dinamic changes in the ratio are desired, 
> scale_x and scale_y are available.
>
> To see it in code, the relevant part would be _update_position in 
> cocos.sprite.Sprite, at 
> https://github.com/los-cocos/cocos/blob/master/cocos/sprite.py#L326
>
> BTW, your next mail says you pushed a variation based in your 
> interpretation to your repo; I could't find there. Maybe it wasn't pushed ?
>
>

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