That all looks fine. Can you post a full traceback? Also, what version of 
Windows you're running. 

-Ben




On Saturday, January 6, 2018 at 12:48:18 PM UTC+9, [email protected] 
wrote:
>
> Python
>
> ------------------------------------------------------------------------------
> sys.version: 3.6.3 |Anaconda custom (64-bit)| (default, Oct 15 2017, 
> 03:27:45) [MSC v.1900 64 bit (AMD64)]
> sys.platform: win32
> sys.maxint: 9223372036854775807
> os.getcwd(): C:\Users\Stanley
>
> pyglet
>
> ------------------------------------------------------------------------------
> pyglet.version: 1.3.0
> pyglet.compat_platform: win32
> pyglet.__file__: C:\MyProgram\Anaconda\lib\site-packages\pyglet\__init__.py
> pyglet.options['audio'] = ('directsound', 'pulse', 'openal', 'silent')
> pyglet.options['font'] = ('gdiplus', 'win32')
> pyglet.options['debug_font'] = False
> pyglet.options['debug_gl'] = True
> pyglet.options['debug_gl_trace'] = False
> pyglet.options['debug_gl_trace_args'] = False
> pyglet.options['debug_graphics_batch'] = False
> pyglet.options['debug_lib'] = False
> pyglet.options['debug_media'] = False
> pyglet.options['debug_texture'] = False
> pyglet.options['debug_trace'] = False
> pyglet.options['debug_trace_args'] = False
> pyglet.options['debug_trace_depth'] = 1
> pyglet.options['debug_trace_flush'] = True
> pyglet.options['debug_win32'] = False
> pyglet.options['debug_x11'] = False
> pyglet.options['graphics_vbo'] = True
> pyglet.options['shadow_window'] = True
> pyglet.options['vsync'] = None
> pyglet.options['xsync'] = True
> pyglet.options['xlib_fullscreen_override_redirect'] = False
> pyglet.options['darwin_cocoa'] = False
> pyglet.options['search_local_libs'] = True
>
> pyglet.window
>
> ------------------------------------------------------------------------------
> platform: <pyglet.window.Platform object at 0x000002E9863DC4E0>
> display: <pyglet.canvas.win32.Win32Display object at 0x000002E986A000F0>
> screens[0]: Win32Screen(x=0, y=0, width=1536, height=864)
> config['double_buffer'] = 1
> config['stereo'] = 0
> config['buffer_size'] = 32
> config['aux_buffers'] = 0
> config['sample_buffers'] = 0
> config['samples'] = 0
> config['red_size'] = 8
> config['green_size'] = 8
> config['blue_size'] = 8
> config['alpha_size'] = 8
> config['depth_size'] = 24
> config['stencil_size'] = 8
> config['accum_red_size'] = 16
> config['accum_green_size'] = 16
> config['accum_blue_size'] = 16
> config['accum_alpha_size'] = 16
> config['major_version'] = None
> config['minor_version'] = None
> config['forward_compatible'] = None
> config['debug'] = None
> context: Win32Context()
>
> window.context._info
>
> ------------------------------------------------------------------------------
> gl_info.get_version(): 4.0.0 - Build 10.18.10.4358
> gl_info.get_vendor(): Intel
> gl_info.get_renderer(): Intel(R) HD Graphics 4000
> gl_info.get_extensions():
>    GL_3DFX_texture_compression_FXT1
>    GL_ARB_ES2_compatibility
>    GL_ARB_ES3_compatibility
>    GL_ARB_arrays_of_arrays
>    GL_ARB_base_instance
>    GL_ARB_blend_func_extended
>    GL_ARB_buffer_storage
>    GL_ARB_color_buffer_float
>    GL_ARB_compatibility
>    GL_ARB_compressed_texture_pixel_storage
>    GL_ARB_conservative_depth
>    GL_ARB_copy_buffer
>    GL_ARB_debug_output
>    GL_ARB_depth_buffer_float
>    GL_ARB_depth_clamp
>    GL_ARB_depth_texture
>    GL_ARB_draw_buffers
>    GL_ARB_draw_buffers_blend
>    GL_ARB_draw_elements_base_vertex
>    GL_ARB_draw_indirect
>    GL_ARB_draw_instanced
>    GL_ARB_explicit_attrib_location
>    GL_ARB_fragment_coord_conventions
>    GL_ARB_fragment_program
>    GL_ARB_fragment_program_shadow
>    GL_ARB_fragment_shader
>    GL_ARB_framebuffer_no_attachments
>    GL_ARB_framebuffer_object
>    GL_ARB_framebuffer_sRGB
>    GL_ARB_geometry_shader4
>    GL_ARB_get_program_binary
>    GL_ARB_gpu_shader5
>    GL_ARB_gpu_shader_fp64
>    GL_ARB_half_float_pixel
>    GL_ARB_half_float_vertex
>    GL_ARB_instanced_arrays
>    GL_ARB_internalformat_query
>    GL_ARB_internalformat_query2
>    GL_ARB_map_buffer_alignment
>    GL_ARB_map_buffer_range
>    GL_ARB_multi_draw_indirect
>    GL_ARB_multisample
>    GL_ARB_multitexture
>    GL_ARB_occlusion_query
>    GL_ARB_occlusion_query2
>    GL_ARB_pixel_buffer_object
>    GL_ARB_point_parameters
>    GL_ARB_point_sprite
>    GL_ARB_program_interface_query
>    GL_ARB_provoking_vertex
>    GL_ARB_robustness
>    GL_ARB_sample_shading
>    GL_ARB_sampler_objects
>    GL_ARB_seamless_cube_map
>    GL_ARB_separate_shader_objects
>    GL_ARB_shader_atomic_counters
>    GL_ARB_shader_bit_encoding
>    GL_ARB_shader_objects
>    GL_ARB_shader_precision
>    GL_ARB_shader_subroutine
>    GL_ARB_shading_language_100
>    GL_ARB_shading_language_420pack
>    GL_ARB_shading_language_packing
>    GL_ARB_shadow
>    GL_ARB_stencil_texturing
>    GL_ARB_sync
>    GL_ARB_tessellation_shader
>    GL_ARB_texture_border_clamp
>    GL_ARB_texture_buffer_object_rgb32
>    GL_ARB_texture_buffer_range
>    GL_ARB_texture_compression
>    GL_ARB_texture_compression_bptc
>    GL_ARB_texture_compression_rgtc
>    GL_ARB_texture_cube_map
>    GL_ARB_texture_cube_map_array
>    GL_ARB_texture_env_add
>    GL_ARB_texture_env_combine
>    GL_ARB_texture_env_crossbar
>    GL_ARB_texture_env_dot3
>    GL_ARB_texture_float
>    GL_ARB_texture_gather
>    GL_ARB_texture_multisample
>    GL_ARB_texture_non_power_of_two
>    GL_ARB_texture_query_lod
>    GL_ARB_texture_rectangle
>    GL_ARB_texture_rg
>    GL_ARB_texture_rgb10_a2ui
>    GL_ARB_texture_storage
>    GL_ARB_texture_storage_multisample
>    GL_ARB_texture_swizzle
>    GL_ARB_timer_query
>    GL_ARB_transform_feedback2
>    GL_ARB_transform_feedback3
>    GL_ARB_transform_feedback_instanced
>    GL_ARB_transpose_matrix
>    GL_ARB_uniform_buffer_object
>    GL_ARB_vertex_array_bgra
>    GL_ARB_vertex_array_object
>    GL_ARB_vertex_attrib_64bit
>    GL_ARB_vertex_attrib_binding
>    GL_ARB_vertex_buffer_object
>    GL_ARB_vertex_program
>    GL_ARB_vertex_shader
>    GL_ARB_vertex_type_2_10_10_10_rev
>    GL_ARB_viewport_array
>    GL_ARB_window_pos
>    GL_ATI_separate_stencil
>    GL_EXT_abgr
>    GL_EXT_bgra
>    GL_EXT_blend_color
>    GL_EXT_blend_equation_separate
>    GL_EXT_blend_func_separate
>    GL_EXT_blend_minmax
>    GL_EXT_blend_subtract
>    GL_EXT_clip_volume_hint
>    GL_EXT_compiled_vertex_array
>    GL_EXT_draw_buffers2
>    GL_EXT_draw_range_elements
>    GL_EXT_fog_coord
>    GL_EXT_framebuffer_blit
>    GL_EXT_framebuffer_multisample
>    GL_EXT_framebuffer_object
>    GL_EXT_geometry_shader4
>    GL_EXT_gpu_program_parameters
>    GL_EXT_gpu_shader4
>    GL_EXT_multi_draw_arrays
>    GL_EXT_packed_depth_stencil
>    GL_EXT_packed_float
>    GL_EXT_packed_pixels
>    GL_EXT_rescale_normal
>    GL_EXT_secondary_color
>    GL_EXT_separate_specular_color
>    GL_EXT_shader_integer_mix
>    GL_EXT_shadow_funcs
>    GL_EXT_stencil_two_side
>    GL_EXT_stencil_wrap
>    GL_EXT_texture3D
>    GL_EXT_texture_array
>    GL_EXT_texture_buffer
>    GL_EXT_texture_compression_s3tc
>    GL_EXT_texture_edge_clamp
>    GL_EXT_texture_env_add
>    GL_EXT_texture_env_combine
>    GL_EXT_texture_filter_anisotropic
>    GL_EXT_texture_integer
>    GL_EXT_texture_lod_bias
>    GL_EXT_texture_rectangle
>    GL_EXT_texture_sRGB
>    GL_EXT_texture_sRGB_decode
>    GL_EXT_texture_shared_exponent
>    GL_EXT_texture_snorm
>    GL_EXT_texture_storage
>    GL_EXT_texture_swizzle
>    GL_EXT_transform_feedback
>    GL_IBM_texture_mirrored_repeat
>    GL_INTEL_map_texture
>    GL_INTEL_performance_queries
>    GL_INTEL_performance_query
>    GL_KHR_blend_equation_advanced
>    GL_KHR_debug
>    GL_NV_blend_square
>    GL_NV_conditional_render
>    GL_NV_primitive_restart
>    GL_NV_texgen_reflection
>    GL_SGIS_generate_mipmap
>    GL_SGIS_texture_edge_clamp
>    GL_SGIS_texture_lod
>    GL_SUN_multi_draw_arrays
>    GL_WIN_swap_hint
>    WGL_ARB_buffer_region
>    WGL_ARB_create_context
>    WGL_ARB_create_context_profile
>    WGL_ARB_create_context_robustness
>    WGL_ARB_extensions_string
>    WGL_ARB_framebuffer_sRGB
>    WGL_ARB_make_current_read
>    WGL_ARB_multisample
>    WGL_ARB_pbuffer
>    WGL_ARB_pixel_format
>    WGL_ARB_pixel_format_float
>    WGL_EXT_create_context_es2_profile
>    WGL_EXT_create_context_es_profile
>    WGL_EXT_depth_float
>    WGL_EXT_extensions_string
>    WGL_EXT_pixel_format_packed_float
>    WGL_EXT_swap_control
>    WGL_EXT_swap_control_tear
>    WGL_NV_DX_interop
>
> pyglet.gl.glu_info
>
> ------------------------------------------------------------------------------
> glu_info.get_version(): 1.2.2.0 Microsoft Corporation
> glu_info.get_extensions():
>    GL_EXT_bgra
>
> pyglet.gl.glx_info
>
> ------------------------------------------------------------------------------
> GLX not available.
>
> pyglet.media
>
> ------------------------------------------------------------------------------
> audio driver: 
> <pyglet.media.drivers.directsound.adaptation.DirectSoundDriver object at 
> 0x000002E987392080>
>
> pyglet.media.avbin
>
> ------------------------------------------------------------------------------
> AVbin not available.
>
> pyglet.media.drivers.openal
>
> ------------------------------------------------------------------------------
> OpenAL not available.
>
> pyglet.input.wintab
>
> ------------------------------------------------------------------------------
> WinTab not available.
>
> On Friday, January 5, 2018 at 4:32:16 AM UTC-5, Benjamin Moran wrote:
>>
>> Hi Stanley,
>>
>> Could you share the output of `python -m pyglet.info` ?
>>
>

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