Hi all,

What is the best/intended way to trigger sprite animations when something 
happens?  For instance, if I have a character sprite in a game with some 
looping idle animation, how do I make that sprite change from the idle 
animation to an attack animation, then go back to idle when it is 
finished?  Can this all be done in the Sprite class?  

Apologies if this has been asked before - I wasn't able to find anything in 
my quick searching.  

 - Kovas

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