Hi all, What is the best/intended way to trigger sprite animations when something happens? For instance, if I have a character sprite in a game with some looping idle animation, how do I make that sprite change from the idle animation to an attack animation, then go back to idle when it is finished? Can this all be done in the Sprite class?
Apologies if this has been asked before - I wasn't able to find anything in my quick searching. - Kovas -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to pyglet-users+unsubscr...@googlegroups.com. To post to this group, send email to pyglet-users@googlegroups.com. Visit this group at https://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.