Hi Kovas, how about state machine for this? To each state assing an animation. Next simply render current_state.animation and switch states.
W dniu niedziela, 23 września 2018 18:45:42 UTC+2 użytkownik kovas....@gmail.com napisał: > > Hi all, > > What is the best/intended way to trigger sprite animations when something > happens? For instance, if I have a character sprite in a game with some > looping idle animation, how do I make that sprite change from the idle > animation to an attack animation, then go back to idle when it is > finished? Can this all be done in the Sprite class? > > Apologies if this has been asked before - I wasn't able to find anything > in my quick searching. > > - Kovas > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to pyglet-users+unsubscr...@googlegroups.com. To post to this group, send email to pyglet-users@googlegroups.com. Visit this group at https://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.