On Fri, Jul 17, 2009 at 10:41:36AM -0700, Christopher Lee wrote:
-> On Jul 16, 2009, at 7:48 PM, C. Titus Brown wrote:
->
-> > I agree with the decision although the math for negative frames seemed
-> > more complicated...
->
-> I think I had an easier time because I chose a mathematically simple
-> definition of frame, as simply "position mod 3". I think a simple and
-> systematic solution like that makes sense as an internal
-> representation. But that doesn't address the question of external
-> interface for users; if there are well-established standards ("only in
-> your dreams, pal!") we should use them.
"Position mod 3" does work for forward frames. For RC frames, it may be
as simple as doing a transform -- I think that -1 -> - (+1), while -2 ->
-(+3) and -3 -> -(+2).
--t
--
C. Titus Brown, [email protected]
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