On Fri, Jul 17, 2009 at 10:41:36AM -0700, Christopher Lee wrote:
-> On Jul 16, 2009, at 7:48 PM, C. Titus Brown wrote:
-> 
-> > I agree with the decision although the math for negative frames seemed
-> > more complicated...
-> 
-> I think I had an easier time because I chose a mathematically simple  
-> definition of frame, as simply "position mod 3".  I think a simple and  
-> systematic solution like that makes sense as an internal  
-> representation.  But that doesn't address the question of external  
-> interface for users; if there are well-established standards ("only in  
-> your dreams, pal!") we should use them.

"Position mod 3" does work for forward frames.  For RC frames, it may be
as simple as doing a transform -- I think that -1 -> - (+1), while -2 ->
-(+3) and -3 -> -(+2).

--t
-- 
C. Titus Brown, [email protected]

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