Dave Aitel wrote:

Well, that's true, but I think a lot of the value of a book would be (and this is what I told the publisher) in the advanced chapters. How to design a good GUI from the ground up, something that handles threading properly, is easy to maintain, and has advanced features (drag and drop, integration into your main engine, etc) working nicely. I know there are a lot of things I learned while writing CANVAS's GUI that I would have been happy to read in a book. :>

Why not work on it on the tutorial?. It already has support for pdf output and is the main reference for many people learning pygtk programming. The remaining chapters to make it even better are waiting to be written. :)
New ideas, an outline for missing chapters, common tricky issues, etc and some help are surely greatly welcome by the tutorial author.


Peace,

--
Pachi

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