Hmm That's an interesting idea Greg. Originally I would have thought it possible to simply embed a PyGame surface/Window directly within a PyGTK app as a custom widget (based on a gtk.DrawgingArea) but I'm running into drawing issues when trying to do that.
I may try what you are suggesting since I don't necessarily need a fully functioning PyGame window just one that I can interact with an add tiles to. Originally I was going to do this all in PyGame but it felt like I was rewriting too much of the interface. Thanks. mark. On 9/25/06, Greg Ewing <[EMAIL PROTECTED]> wrote:
> I've been fooling around with the idea of displaying a pyGame "screen" > in a PyGTK window as a way to make a simple tile editor. If you can't find a way of embedding a screen, you might still be able to use pygame to render into an offscreen surface, and then copy its data into a pygtk drawing area.
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