Hmm That's an interesting idea Greg.  Originally I would have thought
it possible to simply embed a PyGame surface/Window directly within a
PyGTK app as a custom widget (based on a gtk.DrawgingArea) but I'm
running into drawing issues when trying to do that.

I may try what you are suggesting since I don't necessarily need a
fully functioning PyGame window just one that I can interact with an
add tiles to.

Originally I was going to do this all in PyGame but it felt like I was
rewriting too much of the interface.

Thanks.

mark.

On 9/25/06, Greg Ewing <[EMAIL PROTECTED]> wrote:

> I've been fooling around with the idea of displaying a pyGame "screen"
> in a PyGTK window as a way to make a simple tile editor.

If you can't find a way of embedding a screen, you
might still be able to use pygame to render into an
offscreen surface, and then copy its data into a
pygtk drawing area.
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