On Mon, Nov 28, 2005 at 07:37:44PM +0000, Kelvin Lawson wrote:
> > I'm actually keen to implement an internal MP3/OGG/WAV player anyway; we 
> > need that to be able to do pitch shifting and time munging, and then we 
> > get seeking (coding the CDG seeking part will be fun ;).
> 
> Yeah, I'm not decided on the best technique for seeking. I think we need 
> to go back to the last Memory Preset command (like a clear screen), and 
> internally decode all of the graphics commands up to the new seek time. 
> We can speed this up by not blitting to the screen until the last command.

That sounds good.  I was wondering how that would get handled.

> Then there's the Border Preset as well - this area isn't shown unless 
> there's a scroll command which scrolls it in. If we don't go back to the 
> last Border Preset, then there could be erroneous data in the border 
> that gets scrolled in.
> 
> What do you think?

I think that I've never *ever* seen a commercial CDG that scrolls.

Ever.

KBS will create them, and I should have that in a week or two.  But I
wouldn't worry *too* much about it.

Cheers,
-- jra
-- 
Jay R. Ashworth                                                [EMAIL PROTECTED]
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        "Space is called 'space' because there's so much *space* there."
                - John Walker, of Fourmilab, on Trek's End


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