wait, i'm looking at this again... i'm not seeing any way to push custom vars into the render function outside of monkeypatching or doing something to render
i could put my new objects in pylons.c / pylons.g there trivially, but i dont think i can bust out of them cleanly. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pylons-discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pylons-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
