As a novice to CGOs, I am turning to the Pymol power users out there to help
me get started.  

I've read over the manual, and I think I understand the principle behind a
CGO.  What I would like to do is generate  a wall-&-floor type background
for an animation I'm putting together.  I've followed the example given by
David Cooper (http://ginsberg.med.virginia.edu/~dcoop/Help/morph.html), and
I like the simple triangle formulation.  I still have some questions,
though:

1.  How do I position the CGO relative to other objects (it looks like trial
and error to me)?
2.  Is the coloring just the 3-number RGB code (which I always thought was
0-255, 0-255, 0-255, but David has it as 0-1,0-1,0-1)?
3.  Is there a repository of sample CGO's that I could use/look at/be
inspired by?

Thanks!
Felix

Felix Vajdos
Research Scientist
Pfizer Inc
Eastern Point Road
Groton, CT  06340

860-715-6504



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