As a novice to CGOs, I am turning to the Pymol power users out there to help me get started.
I've read over the manual, and I think I understand the principle behind a CGO. What I would like to do is generate a wall-&-floor type background for an animation I'm putting together. I've followed the example given by David Cooper (http://ginsberg.med.virginia.edu/~dcoop/Help/morph.html), and I like the simple triangle formulation. I still have some questions, though: 1. How do I position the CGO relative to other objects (it looks like trial and error to me)? 2. Is the coloring just the 3-number RGB code (which I always thought was 0-255, 0-255, 0-255, but David has it as 0-1,0-1,0-1)? 3. Is there a repository of sample CGO's that I could use/look at/be inspired by? Thanks! Felix Felix Vajdos Research Scientist Pfizer Inc Eastern Point Road Groton, CT 06340 860-715-6504 LEGAL NOTICE Unless expressly stated otherwise, this message is confidential and may be privileged. It is intended for the addressee(s) only. Access to this E-mail by anyone else is unauthorized. If you are not an addressee, any disclosure or copying of the contents of this E-mail or any action taken (or not taken) in reliance on it is unauthorized and may be unlawful. If you are not an addressee, please inform the sender immediately.