Felix, > I've read over the manual, and I think I understand the principle behind a > CGO. What I would like to do is generate a wall-&-floor type background > for an animation I'm putting together. I've followed the example given by > David Cooper (http://ginsberg.med.virginia.edu/~dcoop/Help/morph.html), > and > I like the simple triangle formulation. I still have some questions, > though: > > 1. How do I position the CGO relative to other objects (it looks like > trial > and error to me)?
Yes, trial and error at present (unfortunately). CGO Mouse dragging is in the future, but you can drag the molecule relative to the CGO if you're simply creating a figure. > 2. Is the coloring just the 3-number RGB code (which I always thought was > 0-255, 0-255, 0-255, but David has it as 0-1,0-1,0-1)? PyMOL uses 0-1 internally, hence the choice of these values. > 3. Is there a repository of sample CGO's that I could use/look at/be > inspired by? That's a great idea, but no, it doesn't exist yet. Cheers, Warren