Felix,

> I've read over the manual, and I think I understand the principle
behind a
> CGO.  What I would like to do is generate  a wall-&-floor type
background
> for an animation I'm putting together.  I've followed the example
given by
> David Cooper
(http://ginsberg.med.virginia.edu/~dcoop/Help/morph.html),
> and
> I like the simple triangle formulation.  I still have some questions,
> though:
> 
> 1.  How do I position the CGO relative to other objects (it looks like
> trial
> and error to me)?

Yes, trial and error at present (unfortunately).  CGO Mouse dragging is
in the future, but you can drag the molecule relative to the CGO if
you're simply creating a figure.

> 2.  Is the coloring just the 3-number RGB code (which I always thought
was
> 0-255, 0-255, 0-255, but David has it as 0-1,0-1,0-1)?

PyMOL uses 0-1 internally, hence the choice of these values.

> 3.  Is there a repository of sample CGO's that I could use/look at/be
> inspired by?

That's a great idea, but no, it doesn't exist yet.


Cheers,

Warren



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