Yep, Daniel's has it! To lessen the darkness of shadows, increase "direct" and if necessary, lower "reflect"
get reflect get direct set reflect, 0.7 set direct, 0.4 ray Cheers, Warren -- Warren L. DeLano, Ph.D. Principal Scientist . DeLano Scientific LLC . 400 Oyster Point Blvd., Suite 213 . South San Francisco, CA 94080 USA . Biz:(650)-872-0942 Tech:(650)-872-0834 . Fax:(650)-872-0273 Cell:(650)-346-1154 . mailto:war...@delsci.com > -----Original Message----- > From: pymol-users-ad...@lists.sourceforge.net > [mailto:pymol-users-ad...@lists.sourceforge.net] On Behalf Of > Daniel Rigden > Sent: Wednesday, November 23, 2005 5:03 AM > To: Jacob Poehlsgaard > Cc: pymol-users@lists.sourceforge.net > Subject: Re: [PyMOL] Raytracing interior surfaces. Problems > in both PyMoland PovRay > > Hi Jacob > > In Pymol, have you tried adding in a direct light source? e.g. > > set direct, 0.5 > > It worked nicely in a similar situation for me > > Daniel > > On Wed, 2005-11-23 at 11:42 +0100, Jacob Poehlsgaard wrote: > > Hi folks > > > > > > > > I'm trying to visualize a section of the inner workings of the > > ribosome. To this end I've generated a surface and clipped it to > > reveal the internal structure I want to look at. This looks really > > good in the normal openGL view. When I raytrace it however, > the part > > that's clipped away still throws a shadow, so everything is > completely > > dark. I know I could turn shadows off, but I'd really like to keep > > them for things that's visible. > > > > > > > > I also tried exporting to PovRay, but unfortunately the clipping > > plane isn't really implemented in the export methods I tried (using > > the renderer=1 command and the script from > > http://adelie.biochem.queensu.ca/~rlc/work/pymol/ ). > > > > > > > > I can extract the coordinates for the plane and put it > into pov-ray, > > but because the surface is exported as thousands of little mesh2 > > objects, I can't seem to explain to povray that they should all be > > "clipped_by" the plane. If I make a union or merge of the mesh2 > > objects, it works, but this is not a realistic solution, as the > > processor time needed is massive, even for simple test objects. > > > > > > > > Does anyone have suggestions to fix this, using either the > internal > > renderer og pov-ray? > > > > > > > > Sincerely > > Jacob Poehlsgaard > > > > SDU, Denmark > > > > > -- > Dr Daniel John Rigden Tel:(+44) 151 795 4467 > School of Biological Sciences FAX:(+44) 151 795 4406 > Room 101, Biosciences Building > University of Liverpool > Crown St., > Liverpool L69 7ZB, U.K. > > > > ------------------------------------------------------- > This SF.Net email is sponsored by the JBoss Inc. Get > Certified Today Register for a JBoss Training Course. Free > Certification Exam for All Training Attendees Through End of > 2005. For more info visit: > http://ads.osdn.com/?ad_idv28&alloc_id845&op=ick > _______________________________________________ > PyMOL-users mailing list > PyMOL-users@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/pymol-users > > > >