Hi! Now I have the solution to the problem: colors were out of the range 0-1, which was okay with the standard renderer, as it simply cuted the values to 0-1, but the raytracer did not.
Thnx for the help anyway :-D Bye DeVill ----- Original Message ----- From: DeVill To: pymol-users@lists.sourceforge.net Sent: Monday, December 04, 2006 11:33 Subject: [PyMOL] CGO Raytrace color problem Hi! I have created a plug-in that generates a CGO structure. It works fine, but when I try to ray-trace de image CGO objects get misscolored. (Actualy molecules colors are perfect, but CGO objects seem to have inverted colors, or something like that...) Do you have any idea what might be the problem? Bye DeVill ------------------------------------------------------------------------------ ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ------------------------------------------------------------------------------ _______________________________________________ PyMOL-users mailing list PyMOL-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/pymol-users