Hi All --
Would anyone happen to have a "recipe" handy for turning down/off the
specularity (of CPK spheres especially)  in PyMOL?  I happen to be a fan
of more "matte" surfaces and find the highlights to be rather extreme.
I've been messing around with all of the parameters as found on
Spec direct
Spec direct power
spec power 
specular intensity
as well as
et cetera
but haven't really found the sweet spot.
My current settings look like:
spec_count, 1
spec_direct, 0.0
spec_direct_power, 2000
spec_power, 2000
spec_reflect, 2
specular, 0
specular_intensity, 0.5
ambient, 0.08
reflect, 0.66

This is close, but loses some dimensionality in the CPK spheres (they
now look flat in the middle).  Oddly, the spheres look great in the GUI
(unrendered) but the ray-traced version seems to clip the shading/color
distribution badly....
Any suggestions?

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