Hi Sean,

> I ended up using "light, [1,5,-100].  I know these are X,Y,Z  
> coordinates, but relative to what origin and in what units?  After  
> wasting way too much time, I concluded that the values might be  
> Angstroms relative to the "eyes" of the current view.  In examples I  
> found online, the numbers are small, so this doesn't make much sense.

These values are the x,y,z components of the light vector.  The units 
are irrelevant ( [1,1,-1] == [2,2,-2], at least to my eyes judging the 
output images).  I don't believe there's a defined origin, either (it's 
not a point light source).

Pete

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