Hi,

If you're only zooming around scenes with the camera, and not using
object motions, then "scenes" are the best way to go:

fetch 1oky
scene 001, store

zoom br. first org
scene 002, store

### cut below here and paste into script ###
set_view (\
     0.704781950,    0.201942384,   -0.680074394,\
    -0.689321160,    0.421526819,   -0.589196265,\
     0.167686298,    0.884044886,    0.436287463,\
     0.000000000,    0.000000000,  -32.830085754,\
    82.917518616,   17.755170822,   12.337598801,\
    28.110042572,   37.550128937,  -20.000000000 )
### cut above here and paste into script ###
scene 003, store

Now you can recall the scenes via a script:

scene 001, recall

or you can use the pg-up and pg-down keys to interactively transition
to the next scene.  As always with scenes, you can interrupt the
transition by grabbing with the mouse, and PyMOL will smoothly
transition to the next scene when you're ready.

Cheers,


On Tue, Feb 15, 2011 at 4:48 AM,  <piu...@icsn.cnrs-gif.fr> wrote:
> Hello everyone,
>
> I'm writing a script that interactively modifies the position of the
> camera with the commands cmd.turn and cmd.move. With these two
> commands, there is no transition from one position to another and that
> produce sluggish movements.
>
> Is there a way to animate the moves without making a movie (to keep it
> interactive) ?
>
>
> ------------------------------------------------------------------------------
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-- 
Jason Vertrees, PhD
PyMOL Product Manager
Schrodinger, LLC

(e) jason.vertr...@schrodinger.com
(o) +1 (603) 374-7120

------------------------------------------------------------------------------
The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE:
Pinpoint memory and threading errors before they happen.
Find and fix more than 250 security defects in the development cycle.
Locate bottlenecks in serial and parallel code that limit performance.
http://p.sf.net/sfu/intel-dev2devfeb
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