Hi Quyen, What kind of video card are you using? Based on the rendering I'm guessing Quadro or Intel Mobile.
If Quadro try, set cylinder_shader_ff_workaround, on There is a known bug in some Quadro cards which this setting fixes. Cheers, -- Jason On Wed, Feb 22, 2012 at 1:03 PM, QT <[email protected]> wrote: > Dear all, > > Is there a way to use the shaders without the unsightly gaps in the models? > > Shaders on > Shaders off > > Best, > Quyen > > > ------------------------------------------------------------------------------ > Virtualization & Cloud Management Using Capacity Planning > Cloud computing makes use of virtualization - but cloud computing > also focuses on allowing computing to be delivered as a service. > http://www.accelacomm.com/jaw/sfnl/114/51521223/ > _______________________________________________ > PyMOL-users mailing list ([email protected]) > Info Page: https://lists.sourceforge.net/lists/listinfo/pymol-users > Archives: http://www.mail-archive.com/[email protected] -- Jason Vertrees, PhD PyMOL Product Manager Schrödinger, LLC (e) [email protected] (o) +1 (603) 374-7120 ------------------------------------------------------------------------------ Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ _______________________________________________ PyMOL-users mailing list ([email protected]) Info Page: https://lists.sourceforge.net/lists/listinfo/pymol-users Archives: http://www.mail-archive.com/[email protected]
