Dear Jason,

I have two GeForce GTS 450.  They're not sli.  The driver is pretty new.

The gap glitch has miraculously gone away...I do not know why.  Also I
didn't mention that the rendering from from a 1.3 session file, but I don't
think that matters?

The "set cylinder_shader_ff_workaround, on" does put things in the right
perspective though.

cylinder_shader_ff_workaround,
off<https://picasaweb.google.com/lh/photo/rUkb1KVb2WRwqZf6DeJ7U7I_YGyfTa-YtISzoAdVixQ?feat=directlink>
cylinder_shader_ff_workaround,
on<https://picasaweb.google.com/lh/photo/4r2zLqOkV6xm6zjPeSwBObI_YGyfTa-YtISzoAdVixQ?feat=directlink>

Best,
Quyen

Below is a snippet of the glxinfo.

================
[quyen@ribo Crystals]$ vglrun glxinfo
name of display: :1.0
display: :1  screen: 0
direct rendering: Yes
server glx vendor string: VirtualGL
server glx version string: 1.4
server glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_SGI_make_current_read, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SUN_get_transparent_index, GLX_ARB_create_context
client glx vendor string: VirtualGL
client glx version string: 1.4
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_SGI_make_current_read, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SUN_get_transparent_index, GLX_ARB_create_context
GLX version: 1.4
GLX extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_SGI_make_current_read, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SUN_get_transparent_index, GLX_ARB_create_context
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTS 450/PCI/SSE2
OpenGL version string: 4.1.0 NVIDIA 280.13
OpenGL shading language version string: 4.10 NVIDIA via Cg compiler
=================

On Wed, Feb 22, 2012 at 12:30 PM, Jason Vertrees <
[email protected]> wrote:

> Hi Quyen,
>
> What kind of video card are you using? Based on the rendering I'm
> guessing Quadro or Intel Mobile.
>
> If Quadro try,
>
> set cylinder_shader_ff_workaround, on
>
> There is a known bug in some Quadro cards which this setting fixes.
>
> Cheers,
>
> -- Jason
>
> On Wed, Feb 22, 2012 at 1:03 PM, QT <[email protected]> wrote:
> > Dear all,
> >
> > Is there a way to use the shaders without the unsightly gaps in the
> models?
> >
> > Shaders on
> > Shaders off
> >
> > Best,
> > Quyen
> >
> >
> >
> ------------------------------------------------------------------------------
> > Virtualization & Cloud Management Using Capacity Planning
> > Cloud computing makes use of virtualization - but cloud computing
> > also focuses on allowing computing to be delivered as a service.
> > http://www.accelacomm.com/jaw/sfnl/114/51521223/
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>
>
> --
> Jason Vertrees, PhD
> PyMOL Product Manager
> Schrödinger, LLC
>
> (e) [email protected]
> (o) +1 (603) 374-7120
>
------------------------------------------------------------------------------
Virtualization & Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing 
also focuses on allowing computing to be delivered as a service.
http://www.accelacomm.com/jaw/sfnl/114/51521223/
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