Hi All,

This isn't really a problem per se, I'm just wondering. Is there any way to
more efficiently code the rotation protocol when the items being viewed are
in surface view? Maybe my computer isn't fast/strong enough or something,
but it seems whenever I try tweaking the position of one subunits in
relation to other subunits while everything is in surface view, two redraws
occur, and it's difficult for me to adjust with precision because there's
so much latency between positionings. Just a thought. again, it's not
really much of an issue, because I can just retoggle a new view or
something as a workaround, but it seems like manipulations while in surface
view can get a little GPU/CPU intensive. Are the redraws necessary?

Alex
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