Hi Yarrow and Patrice,

PyMOL introduced ambient occlusion in version 1.5.0 for surface
rendering. Try this:

fetch 1rx1, async=0
as surface
set ambient_occlusion_mode

If you are a pymol sponsor, visit this page:
http://pymol.org/dsc/dokuwiki/doku.php?id=media:ambient_occlusion

Hope that helps.

Cheers,
  Thomas

Patrice Peterson wrote, On 05/29/13 13:37:
> On 13-05-28 14:11, Yarrow Madrona wrote:
>> Hi,
>>
>> I saw a post on this sight a while back about how to move the
>> lighting.  However, I have not seen any information on how to change
>> the lighting of an internal cavity. I want the internal cavity to
>> appear darker as it would be more realistic. However, it is almost
>> like there is a light source coming from inside the object that
>> brightens it up.
>>
>> Does anyone know how to change the internal lighting of a cavity when
>> shown in surface representation?
>>
>> Thanks.
> 
> Hey,
> 
> What you probably want is some kind of ambient occlusion. The tachyon
> rendering library (which is used with VMD) can do that. However, you can
> get a similar effect in PyMOL using the POV-Ray renderer with
> appropriate radiosity settings. I'm using a modified make_pov.py script
> to do something similar [1], but the POV-Ray settings are not yet
> finalized (I'm very new to POV-Ray myself). I'd also suggest using
> POV-Ray 3.7 to allow the use of multiple cores, as radiosity can
> increase rendering time quite significantly.
> 
> The file I posted does not yet have the correct field of view. I'll
> update the Gist once I've found the correct value.
> 
> Cheers,
> Patrice
> 
> [1] https://gist.github.com/runiq/5669624
> 
>> -- 
>> Yarrow Madrona
>>
>> Graduate Student
>> Molecular Biology and Biochemistry Dept.
>> University of California, Irvine
>> Natural Sciences I, Rm 2403
>> Irvine, CA 92697

-- 
Thomas Holder
PyMOL Developer
Schrödinger Contractor

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