Hi Thomas, that's the trick, thank you so much, you saved me a ton of work!
Best, Anke Am 19.05.2017 um 13:15 schrieb Thomas Holder: > Hi Anke, > > surface_type 0 will produce faces (solid triangles). > > There are no triangle faces in surface_type 2, only edges. > > Thomas > >> On May 19, 2017, at 12:43 PM, Anke Schultz <anke.schu...@tu-braunschweig.de> >> wrote: >> >> Hi Thomas, >> >> thanks for the explanation on adjusting view, it works fine. This leaves me >> with one question: How do I get a .wrl-file containing only faces? Using >> "show surface" and setting surface_type to 2 (triangles) gives me sticks and >> spheres in the .wrl-file (sticks as edges, spheres at the ends of every >> edge). >> >> Cheers, >> >> Anke >> >> >> Am 19.05.2017 um 10:38 schrieb Thomas Holder: >>> Hi Anke, >>> >>> The obvious difference I can see in your two samples is that the first one >>> contains sticks and spheres representations, and the second one only has >>> faces (could be surface or cartoon). >>> >>> The other difference is the viewport z position (zoom distance), which is >>> 0.0 in the second sample. This can be set as follows before exporting the >>> file (note that the molecule might not be visible anymore, it could be >>> behind the camera): >>> >>> view = list(cmd.get_view()) >>> view[11] = 0.0 >>> cmd.set_view(view) >>> >>> Hope that helps. >>> >>> Cheers, >>> Thomas >>> >>>> On May 17, 2017, at 4:27 PM, Anke Schultz >>>> <anke.schu...@tu-braunschweig.de> wrote: >>>> >>>> Hi all, >>>> >>>> I've been experimenting with exporting surface meshes as .wrl-files. I >>>> played with the geometry_export_mode setting and the set_view() options, >>>> since I wanted to get the surface's coordinates corresponding to the >>>> atom's coordinates of the sd-file I imported to pymol initially. I >>>> realized that by exporting .wrl-format I got the camera-view instead of >>>> the "real" coordinates as long as I left everything else on default. This >>>> resulted in a shift between atom- and surface-coordinates. >>>> >>>> While playing around to align camera and reality, I somehow managed to >>>> change the way my .wrl-file looked in the end and it seems to be exactly >>>> what I was looking for. I have tried for two days now, but unfortunately I >>>> can't reproduce my steps leading to this special .wrl-file. >>>> >>>> This is (part of) a .wrl-file without changing default settings: >>>> ############################################################### >>>> #VRML V2.0 utf8 >>>> >>>> Viewpoint { >>>> position 0 0 20.39730644 >>>> orientation 1 0 0 0 >>>> description "Z view" >>>> fieldOfView 0.465421 >>>> } >>>> DirectionalLight { >>>> direction -0.348155 -0.348155 -0.870 >>>> } >>>> NavigationInfo { >>>> headlight TRUE >>>> type "EXAMINE" >>>> } >>>> Transform { >>>> translation -1.820169 2.166291 -3.211221 >>>> rotation -0.199343 0.000000 0.979930 2.401556 >>>> children [ >>>> Shape { >>>> geometry Cylinder { >>>> radius 0.024352 >>>> height 0.139351 >>>> bottom FALSE >>>> top FALSE >>>> } >>>> appearance Appearance { >>>> material Material { diffuseColor 0.9000 0.9000 0.9000 >>>> specularColor 0.8 0.8 0.8 >>>> shininess 0.8 } >>>> } >>>> } >>>> Transform { >>>> translation 0.0 0.069676 0.0 >>>> children Shape { >>>> geometry Sphere { radius 0.024352 } >>>> appearance Appearance { >>>> material Material { diffuseColor 0.9000 0.9000 0.9000 >>>> specularColor 0.8 0.8 0.8 >>>> shininess 0.8 } >>>> } >>>> } >>>> } >>>> Transform { >>>> translation 0.0 -0.069676 0.0 >>>> children Shape { >>>> geometry Sphere { radius 0.024352 } >>>> appearance Appearance { >>>> material Material { diffuseColor 0.9000 0.9000 0.9000 >>>> specularColor 0.8 0.8 0.8 >>>> shininess 0.8 } >>>> } >>>> } >>>> } >>>> ] >>>> } >>>> Transform { >>>> translation -1.906664 2.148911 -3.187284 >>>> rotation 0.635566 0.000000 0.772046 0.994256 >>>> [...] >>>> ############################################################### >>>> >>>> And this is (part of) the special .wrl-file I mysteriously created: >>>> >>>> ############################################################### >>>> #VRML V2.0 utf8 >>>> >>>> Viewpoint { >>>> position 0 0 -0.00000000 >>>> orientation 1 0 0 0 >>>> description "Z view" >>>> fieldOfView 0.465421 >>>> } >>>> DirectionalLight { >>>> direction -0.348155 -0.348155 -0.870 >>>> } >>>> NavigationInfo { >>>> headlight TRUE >>>> type "EXAMINE" >>>> } >>>> Shape { >>>> appearance Appearance { >>>> material Material { diffuseColor 1.0 1.0 1.0 } >>>> } >>>> geometry IndexedFaceSet { >>>> coord Coordinate { >>>> point [ >>>> 1.121935 1.360173 -0.410155, >>>> 1.840800 1.307029 -0.904629, >>>> 1.445710 1.051540 -1.083943, >>>> 1.301289 0.550209 -1.380068, >>>> 1.445710 1.051540 -1.083943, >>>> 1.840800 1.307029 -0.904629, >>>> 2.165471 0.781700 -1.754629, >>>> 1.301289 0.550209 -1.380068, >>>> 1.840800 1.307029 -0.904629, >>>> 2.693056 1.515260 -1.343787, >>>> 2.165471 0.781700 -1.754629, >>>> 1.840800 1.307029 -0.904629, >>>> [...] >>>> ############################################################### >>>> >>>> If anyone knows the way to this .wrl-format, I would really appreciate >>>> your help. >>>> I'm using Pymol Version 1.8.6.0 on Ubuntu. >>>> >>>> Thanks in advance, >>>> Anke > -- > Thomas Holder > PyMOL Principal Developer > Schrödinger, Inc. > > ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot _______________________________________________ PyMOL-users mailing list (PyMOL-users@lists.sourceforge.net) Info Page: https://lists.sourceforge.net/lists/listinfo/pymol-users Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net