Hello!

I have been trying to ray trace stick representations with transparency (i.e. 
stick_transparency = 0.5). Although surface transparency is visible in ray 
tracing, transparent sticks always appear opaque in the rendered image. 

Is there a way to resolve this? Note that in OpenGL, stick transparency appears 
normal; the problem is only in ray tracing.

Thank you very much.

All the best,
Yannis

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