On Wednesday 17 Dec 2003 18:40, Phil Thompson wrote: > What type is expected by glTexImage2D()? The handling of the sip.voidptr > type has been discussed before - but I'm not clear what type you need it > converting to.
The man page defines it as: void glTexImage2D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) A grep for GLvoid gives it typedefed as: typedef void GLvoid (gl.h) So glTexImage2D seems to just expect a void *. The other fields are all just essentially integers so shouldnt be a problem. I guess i could just write a simple wrapper around glTexImage2D in c that i can call from python, ive already done that for some other image operations anyway (not gl related, just voidptr stuff). I just dont really understand how Qt/OpenGL integrate and it would be nice for this to work the 'proper' way. I should mention im running NVIDIA graphics drivers which i think provide their own gl headers. Thanks Tom _______________________________________________ PyKDE mailing list [EMAIL PROTECTED] http://mats.imk.fraunhofer.de/mailman/listinfo/pykde