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I've noticed that If I try to use bindTexture on QPixmaps that are large
(the size of the screen), and then display them on a quad, only a
portion of the texture actually shows. The rest of the surface is
either black or a scrambled jumble of other textures. If I use a
smaller image there is no problem, but I can't find any references to a
max texture size in the documentation. I tried increasing the texture
cache size but that had no effect. Is there a limit on texture size,
and if so, how do you determine it?
- [PyQt] max texture size for QGLWidget.bindTexture? Brian Parma
- Re: [PyQt] max texture size for QGLWidget.bindTexture? David Boddie
- Re: [PyQt] max texture size for QGLWidget.bindTexture? David Boddie
- Re: [PyQt] max texture size for QGLWidget.bindTexture? David Boddie
