I've noticed that If I try to use bindTexture on QPixmaps that are large (the size of the screen), and then display them on a quad, only a portion of the texture actually shows. The rest of the surface is either black or a scrambled jumble of other textures. If I use a smaller image there is no problem, but I can't find any references to a max texture size in the documentation. I tried increasing the texture cache size but that had no effect. Is there a limit on texture size, and if so, how do you determine it?
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