On Wed Sep 10 02:11:47 BST 2008, Brian Parma wrote: > Ok, so I stripped down the program a little to make it into something of > a demonstration of the problem. > I'm running this on an Asus s5n laptop with XP Pro (SP3). The graphics > controller is an "Intel 82852/82855 GM/GME" 6.14.10.3865. (yea it's a > little old) > PyQt 4.4.3, PyOpenGL 3.0.0b5
That's interesting. I tried it with PyQt 4.3.0 and Qt 4.3.2 on Linux with an Intel 82845G chipset and I don't see any problems with the textures themselves, even when they are 1024 pixels wide. > I haven't tried using OpenGL's texture loading functions, I'm not real > experienced with OpenGL programming (this is my first gl program) so I > have just been using PyQt4's QGLWidget's bindTexture, and passing it a > QPixmap.scaled. OK. It looks pretty good for your first OpenGL program. :-) > In the program, I made it so pressing 'S' will prompt for a new width to > scale too, entering 640 works fine, but anything above that causes the > weird behavior (on this computer). What is really strange is that > scaling the image to 641 looks the same as scaling it to 1024, and it > doesn't change again until you scale over 1024. Can you post a screenshot somewhere? The only visual artifact that I could see was due to clipping when zooming in too close to the cube, but I don't think that's related to your problem. David _______________________________________________ PyQt mailing list [email protected] http://www.riverbankcomputing.com/mailman/listinfo/pyqt
