Hello,

I have an application that uses the GLViewWidget as the viewport of a 
GraphicsView to combine 2D GraphicsItem widgets on top of a 3D model in the 
GLViewWidget. I'd like to place a background image in the GLViewWidget that 
does not respond to the scaling/rotation of the GLViewWidget. I assume that 
the best way forward here is to add the background image rendering to the 
paintGL() method of GLViewWidget? Is there an example somewhere of how this 
would work?

Thanks,

--Zach

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