On Thu, May 10, 2007 at 10:47:48AM -0400, Jayce Kazuto Doose wrote: > Anyway, as I posted on my work blog, I successfully ran both simulations > posted on planet pysoy (which make for pretty awesome screen savers), and am > now trying to figure out this creature called pyrex.
Yes, they do don't they? :-) I think once we nix *glut pysoy being run as a screensaver should be a goal. I can think of some fun game/screensaver interactions too (like viewing live MMORPG scenes). > By the way, is it possible to take a look at the current pysoy source code > that I've installed? If so, how? You grabbed the .pyx from subversion, it's in src. When you build it .c files are generated which, as comments, note from which line in the .pyx files the C code was generated from. Just make sure you only "svn add" .pyx files :-) BTW, another thing you should look into beside pyrex is GLSL vertex shaders. They're apparently supported on r300, r400, and i915 chipsets now and can make vertex quaternion math *MUCH* faster. As an option of course, some drivers (Rage128, r100, etc) are never going to support GLSL. _______________________________________________ PySoy-Dev mailing list [email protected] http://www.pysoy.org/mailman/listinfo/pysoy-dev
