2010/7/31 David Cournapeau <courn...@gmail.com>:
> On Fri, Jul 30, 2010 at 10:23 PM, Michael Foord
> <fuzzy...@voidspace.org.uk> wrote:
>> For those of you who found this document perhaps just a little bit too long,
>> I've written up a *much* shorter intro to the plugin system (including how
>> to get the prototype) on my blog:
>>
>>     http://www.voidspace.org.uk/python/weblog/arch_d7_2010_07_24.shtml#e1186
>
> This looks nice and simple, but I am a bit worried about the
> configuration file for registration. My experience is that end users
> don't like editing files much. I understand that may be considered as
> bikesheding, but have you considered a system analog to bzr instead ?
> A plugin is a directory somewhere, which means that disabling it is
> just removing a directory. In my experience, it is more reliable from
> a user POV than e.g. the hg way of doing things. The plugin system of
> bzr is one of the thing that I still consider the best in its
> category, even though I stopped using bzr for quite some time. The
> registration was incredibly robust and easy to use from a user and
> developer POV,
>
> David

Hi David,

I think the point Michael tries to make is to be able to activate (not
register) some plugins for some projects. In this case, even if bzr
system is used (and I agree, it's a really good system), how will you
activate only some of them for your project? I don't think it is
geared towards end users, much more towards developers (at least for
the unittest plugins) in which case adding a .cfg file to your vcs is
not much work to do ;)

Matthieu
-- 
Information System Engineer, Ph.D.
Blog: http://matt.eifelle.com
LinkedIn: http://www.linkedin.com/in/matthieubrucher
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