On Wed, 14 Mar 2012 16:59:47 +0000
Kristján Valur Jónsson <krist...@ccpgames.com> wrote:
> 
> It just seems odd to me that it was designed to use the "select" api to do 
> timeouts, > where timeouts are already part of the socket protocol and can be 
> implemented more
> efficiently there.

How is it more efficient if it uses the exact same system calls?
And why are you worrying exactly? I don't understand why accept() would
be critical for performance.

Thanks

Antoine.


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