On 10/10/2016 10:38 PM, Chris Angelico wrote:
On Tue, Oct 11, 2016 at 8:14 AM, Larry Hastings <la...@hastings.org> wrote:
These hacks where we play games with the
reference count are mostly removed in my branch.
That's exactly what I would have said, because I was assuming that
refcounts would be accurate. I'm not sure what you mean by "play games
with",
By "playing games with reference counts", I mean code that purposely
doesn't follow the rules of reference counting. Sadly, there are
special cases that apparently *are* special enough to break the rules.
Which made implementing "buffered reference counting" that much harder.
I currently know of two examples of this in CPython. In both instances,
an object has a reference to another object, but *deliberately* does not
increase the reference count of the object, in order to prevent keeping
the other object alive. The implementation relies on the GIL to
preserve correctness; without a GIL, it was much harder to ensure this
code was correct. (And I'm still not 100% I've done it. More thinking
needed.)
Those two examples are:
1. PyWeakReference objects. The wr_object pointer--the "reference"
held by the weak reference object--points to an object, but does not
increment the reference count. Worse yet, as already observed,
PyWeakref_GetObject() and PyWeakref_GET_OBJECT() don't increment the
reference count, an inconvenient API decision from my perspective.
2. "Interned mortal" strings. When a string is both interned *and*
mortal, it's stored in the static "interned" dict in
unicodeobject.c--as both key and value--and then its's DECREF'd
twice so those two references don't count. When the string is
destroyed, unicode_dealloc resurrects the string, reinstating those
two references, then removes it from the "interned" dict, then
destroys the string as normal.
To support these, I've implemented what is effectively a secondary,
atomic-only reference count. It seems to work. (And yes that means all
objects are now 8 bytes bigger. Let me worry about memory consumption
later, m'kay?)
Resurrecting object also gave me a headache in the Gilectomy with this
buffered reference counting scheme, but I think I have that figured out
too. When you resurrect an object, it's generally because you're going
to expose it to other subsystems that may incr / decr / otherwise
inspect the reference count. Which means that code may buffer reference
count changes. Which means you can't immediately destroy the object
anymore. So: when you resurrect, you set the new reference count, you
also set a flag saying "I've already been resurrected", you pass it in
to that other code, you then drop your references with Py_DECREF, and
you exit. Your dealloc function will get called again later; you then
see you've already done that first resurrection, and you destroy as
normal. Curiously enough, the typeobject actually needs to do this
twice: once for tp_finalize, once for tp_del. (Assuming I didn't
completely misunderstand what the code was doing.)
My struggles continue,
//arry/
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