On Sep 28, 2:17 am, Devin Jeanpierre <jeanpierr...@gmail.com> wrote: > Uncharitably, it's just a way of hiding one's head in the sand, > ignoring any problems Python has by focusing on what problems it > doesn't have.
But isn't that what counterpoint is all about? Calvin's article highlighted what he felt were areas that Python isn't successful, while Tim McNamara's pointed out areas it was. Just because Python isn't used much in commercial video games doesn't undermine the point that it's heavily used in education and research. Does Python _have_ to be a go-to tool in gaming for it to not be on its death march? Or more to the point: rather than just complain about it... It's not like there aren't active communities that _are_ working in this area: PyGame, pyglet, Kivy are all projects that can be contributed to. I love using Python and will endeavour to do so wherever I can, but it's always going to be the case that a language has strengths & weaknesses that other languages lack. -- http://mail.python.org/mailman/listinfo/python-list