BartC <b...@freeuk.com>: > On 26/10/2016 05:44, Marko Rauhamaa wrote: > (I've implemented 'keyboards' both on-screen, and on the surface of > digitising tablets (also with a hacked Casio calculator pcb when I > couldn't afford a real one). With all of those I was mainly interested > in key events, not the details.)
Say you want to implement a simple, character-based shooting game where the two guns are operated by the [Shift] keys. Unfortunately, the Unix terminal API doesn't make that possible. You need to get the keyboard events from some other API. In practice, your only choice is X11/Wayland (on Linux). > It's more building a mountain of complexity around something that > ought to be straightforward. Maybe there should be some way to get the raw events from the PTY. However, next you'd start wanting the mouse events and pixel-level color controls. It starts to look like a GUI application. But what would be wrong in a GUI PTY API? No windowing, just a regular character display where you could draw pictures and interpret the inputs directly à la Apple II or Commodore 64. It would make teaching programming much more fun, too. Marko -- https://mail.python.org/mailman/listinfo/python-list