Thank you all for your suggestions. Seems like i had this all figured out...
But now I am running into another problem. I was originally planning to use this on a game (final fantasy 7, in fact). I capture keystrokes in the system, then send them over the net and generate them on the remote comp, thus playing the game simultaneously and synchronously on two comps at once. Worked like a charm for any old windows app, including notepad that I used as my test app. But turns out ff7 uses directinput to get its keys (apparently...) because "normal" hooking of messages through SetWindowHookEx (actually, i'm using the pyHook package, which makes the process more pleasant, but is just a wrapper around the said function) doesnt work properly, nor does "normal" message injection through PostMessage. So, in a completely different tack, could anyone help me understand the relationship between directinput and the regular windows hook chain (so far it seems that directinput bypasses it completely), and how i would hook those keypresses/mouse moves, and how i would inject a keypress/mousemove for an application that is using directinput? Is that even possible? I wouldnt even be averse (or at least, not THAT averse) to getting at it through SWIG, if win32all doesnt wrap directx api... Just let me know if there is any way to get at it. I've looked around on the web about DirectX and DirectInput, but all i have found was processing inputs through directinput, not hooking messages on the system level (ie, getting my hands on messages being passed to an application other than the one thats doing the hooking). Would appreciate any and all help in this matter. Thank you, Daniel _______________________________________________ Python-win32 mailing list Python-win32@python.org http://mail.python.org/mailman/listinfo/python-win32