Embarrassingly, I haven't tried to use mayapy yet =\ For now, writing the output to a file and reading will work. Thanks for the suggestions!
-Riddle On Sun, Sep 7, 2008 at 6:10 PM, Chadrik <[EMAIL PROTECTED]> wrote: > > how about using mayapy? then you have full access to python to do > whatever you want. write it out to file, pickle it, get ridiculous > and use sockets, generally do whatever. > > just a side thought, i started using nuke's python, and it really made > me appreciate how strong the foundation of maya's python > implementation is. the details were wanting, but i really took the > strengths of mayapy for granted. Nuke 5.0 had nothing like that, and > nuke 5.1 has only a partial solution. > > -chad > > > > > On Sep 5, 2008, at 12:49 PM, John Creson wrote: > > > > > how about writing the stdout to a file and reading that? > > > > mayabatch -log "C:\temp\mayaOut.txt" -prompt > > > > On Fri, Sep 5, 2008 at 1:40 PM, [EMAIL PROTECTED] > > <[EMAIL PROTECTED]> wrote: > >> > >> I'm making a call to mayaBatch to query out some scene information > >> without having to actually GUI-open the scene. I make the call using > >> os.system as was wondering if there was an easy way to store the > >> stdout in a variable. > >> > >> So the mayaBatch call is using -prompt and then -command to query the > >> info from the given scene file. > >> > >> I've seen some various methods on the web that apparently allow you > >> to > >> capture the output like subprocess and popen. My problem with these > >> is > >> that the apparently stored information in my variable output isn't > >> readable. > >> > >> As I'm writing this I just thought of the possibility of using the > >> "command" to just store the info I need in a maya variable or > >> optionVar or something. I might try this though I don't know if the > >> variable will be accessible from the batch. > >> > >> Anyways, if anyone has any advice in this matter please let me know. > >> The need is to get some render information from a scene without > >> having > >> to open it and make it accessible to my script running in maya. > >> > >> Thanks > >> -Riddle > >>> > >> > > > > > > > > > > --~--~---------~--~----~------------~-------~--~----~ Yours, Maya-Python Club Team. -~----------~----~----~----~------~----~------~--~---
