Embarrassingly, I haven't tried to use mayapy yet =\ For now, writing the
output to a file and reading will work. Thanks for the suggestions!

-Riddle

On Sun, Sep 7, 2008 at 6:10 PM, Chadrik <[EMAIL PROTECTED]> wrote:

>
> how about using mayapy?  then you have full access to python to do
> whatever you want.  write it out to file, pickle it, get ridiculous
> and use sockets, generally do whatever.
>
> just a side thought, i started using nuke's python, and it really made
> me appreciate how strong the foundation of maya's python
> implementation is.  the details were wanting, but i really took the
> strengths of mayapy  for granted.  Nuke 5.0 had nothing like that, and
> nuke 5.1 has only a partial solution.
>
> -chad
>
>
>
>
> On Sep 5, 2008, at 12:49 PM, John Creson wrote:
>
> >
> > how about writing the stdout to a file and reading that?
> >
> > mayabatch -log "C:\temp\mayaOut.txt" -prompt
> >
> > On Fri, Sep 5, 2008 at 1:40 PM, [EMAIL PROTECTED]
> > <[EMAIL PROTECTED]> wrote:
> >>
> >> I'm making a call to mayaBatch to query out some scene information
> >> without having to actually GUI-open the scene. I make the call using
> >> os.system as was wondering if there was an easy way to store the
> >> stdout in a variable.
> >>
> >> So the mayaBatch call is using -prompt and then -command to query the
> >> info from the given scene file.
> >>
> >> I've seen some various methods on the web that apparently allow you
> >> to
> >> capture the output like subprocess and popen. My problem with these
> >> is
> >> that the apparently stored information in my variable output isn't
> >> readable.
> >>
> >> As I'm writing this I just thought of the possibility of using the
> >> "command" to just store the info I need in a maya variable or
> >> optionVar or something. I might try this though I don't know if the
> >> variable will be accessible from the batch.
> >>
> >> Anyways, if anyone has any advice in this matter please let me know.
> >> The need is to get some render information from a scene without
> >> having
> >> to open it and make it accessible to my script running in maya.
> >>
> >> Thanks
> >> -Riddle
> >>>
> >>
> >
> > >
>
>
> >
>

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Yours,
Maya-Python Club Team.
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