thanks brian,
looking forward to testing it out. once again this forum proves to be
priceless.

-chad



On Oct 6, 11:48 am, <[EMAIL PROTECTED]> wrote:
> There was a topic on CG Talk written last year about sampling 2D textures. 
> Pascal at Double Negative written an node to sample a color at point using:
> renderUtil = OpenMayaRender.MRenderUtil
> renderUtil.sampleShadingNetwork(....)
> You can find the download 
> here:http://forums.cgsociety.org/showthread.php?t=558385
> I written a custom node to sample the color at a given UV for deformations... 
> it works on all 2D textures except for files, movies, and for some reason 
> checkers. I can believe the files and movies... will need to use MImage for 
> the files.
> Anyone have a clue why checkers don't work?
> -brian
> www.meljunky.com-------- Original Message --------
> Subject: [Maya-Python Club:1166] Re: equivalent of colorAtPoint?
> From: Chris Mills <[EMAIL PROTECTED]>
> Date: Mon, October 06, 2008 1:36 pm
> To: [email protected]
> I would love to hear what you get back for info on this as it is a topic
> both near and dear to me from projects I've worked on this year.
> Chris
> Lizard Lounge Graphics, LTD.
> Wellington, NZhttp://lizardlounge.com
> Int'l: +644-977-5400 / +642-174-8770
> NZ local: 04-977-5400 / 021-748-770
> Chadrik wrote:
> >
> > i've got a node network comprised of all maya nodes --
> > distanceBetween, samplerInfo, blendColors, plusMinusAverage -- and i'd
> > like to evaluate it using the API at a given vertex or UV point.
> > essentially, i want to do what the mel command colorAtPoint does. can
> > anyone point me in the right direction?
> >
> > thanks in advance,
> > -chad
> >
> >
> >
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Yours,
Maya-Python Club Team.
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