thanks brian, looking forward to testing it out. once again this forum proves to be priceless.
-chad On Oct 6, 11:48 am, <[EMAIL PROTECTED]> wrote: > There was a topic on CG Talk written last year about sampling 2D textures. > Pascal at Double Negative written an node to sample a color at point using: > renderUtil = OpenMayaRender.MRenderUtil > renderUtil.sampleShadingNetwork(....) > You can find the download > here:http://forums.cgsociety.org/showthread.php?t=558385 > I written a custom node to sample the color at a given UV for deformations... > it works on all 2D textures except for files, movies, and for some reason > checkers. I can believe the files and movies... will need to use MImage for > the files. > Anyone have a clue why checkers don't work? > -brian > www.meljunky.com-------- Original Message -------- > Subject: [Maya-Python Club:1166] Re: equivalent of colorAtPoint? > From: Chris Mills <[EMAIL PROTECTED]> > Date: Mon, October 06, 2008 1:36 pm > To: [email protected] > I would love to hear what you get back for info on this as it is a topic > both near and dear to me from projects I've worked on this year. > Chris > Lizard Lounge Graphics, LTD. > Wellington, NZhttp://lizardlounge.com > Int'l: +644-977-5400 / +642-174-8770 > NZ local: 04-977-5400 / 021-748-770 > Chadrik wrote: > > > > i've got a node network comprised of all maya nodes -- > > distanceBetween, samplerInfo, blendColors, plusMinusAverage -- and i'd > > like to evaluate it using the API at a given vertex or UV point. > > essentially, i want to do what the mel command colorAtPoint does. can > > anyone point me in the right direction? > > > > thanks in advance, > > -chad > > > > > > --~--~---------~--~----~------------~-------~--~----~ Yours, Maya-Python Club Team. -~----------~----~----~----~------~----~------~--~---
